Forgotten Memories - Graphical Highlights WIP - iPad2.This is not the final game but a quick gameplay demo to showcase few game core mechanics. There's some missing features in this early build for a number of reasons: not yet finished, buggy, need polish, etc. Interfaces for puzzles/riddles and menu systems are still being worked on. Also, some animations/states are a bit buggy/sluggy. We are improving those systems for our next milestone. This video It's about graphical highlights running entirelly on the iPad2. You can notice, dynamic lighting and shadows, pixel shaders, cloth and skin deformation and simultaneous post effects (Desaturation, Wave/Wiggles, Frames, Noises)!The monster in that video we call them "DarkFog" monsters, there's also shadows (which project them-self into scene objects), ghosts, humanoid mutants, possessions and all kind of creepy creatures you can't even imagine!Some monsters are sensible to light (shadows, fog), notice how the dynamic fog react to light and dissipates onto it. Others are sensible to other materials like electricity. The hud that you just saw is a dynamic Hud (not the in-depth-inventory) it serves as a quick weapon swap without leaving/pausing the game. We also have a huge variety of combats and more weapons not seen in that video!Again, the levels in this video aren't final. Plans for them in the polish phase are to add more stuff (dynamic cloth to the windows, a hellish huge amount of particles and more details everywhere).Till then, enjoy!